﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Sprite_Editor
{
    static class TextureInfo
    {
        static private int id = -1;

        static public int ID
        {
            get { return id; }
            set { id = value; }
        }

        static private int width;

        static public int Width
        {
            get { return width; }
            set { width = value; }
        }

        static private int height;

        static public int Height
        {
            get { return height; }
            set { height = value; }
        }
    }
}
